The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots
نویسندگان
چکیده
The aimof this paper is to investigate performance in a collaborative human–robot interaction on a shared serious game task. Furthermore, the effect of elicited emotions and perceived social behavior categories on players’ performance will be investigated. The participants collaboratively played a turn-taking version of the Tower of Hanoi serious game, together with the human and robot collaborators. The elicited emotions were analyzed in regards to the arousal and valence variables, computed from the Geneva Emotion Wheel questionnaire. Moreover, the perceived social behavior categories were obtained from analyzing and grouping replies to the Interactive Experiences and Trust and Respect questionnaires. It was found that the results did not show a statistically significant difference in participants’ performance between the human or robot collaborators. Moreover, all of the collaborators elicited similar emotions, where the This work was funded by the PsyIntEC EU Project (FP7-ICT-231143) through the European Clearing House for Open Robotics Development (ECHORD). B Petar Jerčić [email protected] Wei Wen [email protected] Johan Hagelbäck [email protected] Veronica Sundstedt [email protected] 1 Department of Creative Technologies, Blekinge Institute of Technology, 371 79 Karlskrona, Sweden 2 Department of Technology and Aesthetics, Blekinge Institute of Technology, 371 79 Karlskrona, Sweden 3 Department of Computer Science, Linnaeus University, 351 95 Växjö, Sweden human collaborator was perceived as more credible and socially present than the robot one. It is suggested that using robot collaboratorsmight be as efficient as using human ones, in the context of serious game collaborative tasks.
منابع مشابه
Modeling Cooperation between Nodes in Wireless Networks by APD Game
Cooperation is the foundation of many protocols in wireless networks. Without cooperation, the performance of a network significantly decreases. Hence, all nodes in traditional networks are required to cooperate with each other. In this paper, instead of traditional networks, a network of rational and autonomous nodes is considered, which means that each node itself can decide whe...
متن کاملModeling Cooperation between Nodes in Wireless Networks by APD Game
Cooperation is the foundation of many protocols in wireless networks. Without cooperation, the performance of a network significantly decreases. Hence, all nodes in traditional networks are required to cooperate with each other. In this paper, instead of traditional networks, a network of rational and autonomous nodes is considered, which means that each node itself can decide whe...
متن کاملAffective Knowledge Representation (AKR) for Cooperative Affective Robots (CARS)
In this article, we describe an Affective Knowledge Representation (AKR) scheme to represent emotion schemata to be used in the design a variety of socially intelligent artificial agents. Our approach in this article and in the applications of our AKR scheme, focuses on the notion of ``social expertise'' of socially intelligent agents in terms of their 1) external behavior and 2) internal motiv...
متن کاملP9: The Relationship between Emotional Intelligence and Job Satisfaction and Performance
Emotional intelligence (EI) is a new concept and a type of intelligence that is described as “the ability to understand exactly, evaluate and represent emotion”. Many studies were evaluated the effect of emotional intelligence on work satisfaction and performance. The results were shown that the employees with high level of emotional intelligence are valuable property for their orga...
متن کاملThe Effect Paintball Game on Motor Performance, Neuropsychological and Behavioral Features Children with Attention Deficit/Hyperactivity Disorder
Objective: Poor motor skill performance can place children with ADHD at risk of developing a weak self-concept, high anxiety levels, and a poor social function. The purpose of this study is to explore the effects of a moderate- to high-intensity paintball game program on fitness, cognitive functions, and ADHD-related behavior in children with ADHD. Method: A total of 21 participants (age in ye...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- I. J. Social Robotics
دوره 10 شماره
صفحات -
تاریخ انتشار 2018